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Rashid NPC Rashid: Svargrond. Details
Corym Vanguards
Creature dossier

Corym Vanguards

Race key vanguard

Humanoids Corym Humanoid Regular Common
Not summonable Not convincible Sees invisible Paralyze immune
Hitpoints 700 HP
Experience 490 EXP
Armor 29 Armor
Speed 100 Speed
Mitigation 0.99x Mitigation
Charm points 25 Charm
Bestiary unlock 500 Kills
Combat reading

Damage Taken From Elements

Higher values mean better damage output.
🔥 Fire 100%
✨ Holy 100%
💀 Death 100%
🌊 Drown 100%
🌿 Earth 100%
🗡️ Physical 100%
❄️ Ice 90%
⚡ Energy 80%
Combat details

Threat and Movement

Runs at 50 HP
Walks through Energy
Walks around Fire, Poison
Pushable No
Pushes objects Yes
Hunt value

Loot

Loot list from TibiaWiki data.
Item Qty Rarity
Gold Coin
1-90 Common
Cheese
1 Uncommon
Bola
1 Uncommon
Cheese Cutter
1 Uncommon
Earflap
1 Uncommon
Soft Cheese
1 Uncommon
Rat Cheese
1 Uncommon
Spike Shield
1 Semi-rare
Ratana
1 Semi-rare
Life Preserver
1 Semi-rare
Cheesy Figurine
1 Semi-rare
Leather Harness
1 Semi-rare
Spiky Club
1 Semi-rare
Rat God Doll
1 Very rare
Threat profile

Abilities

🗡️ Melee 0-140+ 🐍 Poison Wave 50-90+ 💀 Death Ball 40-60+ 🌀 Healing 17-60+
Creature intel

Notes and Lore

Notes

The most dangerous Corym. Corym Vanguard Artwork.jpg|Official Creature Artwork

Bestiary

The Vanguards are the gatherers, tinkerers and craftsmen of the Corym. Usually of a build somewhat more muscular and hardy than the regular Corym, they have many responsibilities in the Corym society. They are the guards that keep vigil over the den and all resources. They craft the crude but mean weaponry of the Corym, and repair stolen or found goods to render them suitable for Corym usage. Most importantly, certain Vanguards are responsible for keeping the slime tunnel system running. The slime tunnels are a well-kept secret of the Corym and work with specially prepared slime and swamp gases to provide long-range transport between remote Corym dens, in a way everyone else would consider rather disgusting as well as insanely dangerous. The gruesome accidents in the tunnel system are usually discarded as the failure of a charm the deceased, or crippled user had been wearing.There is nothing a Vanguard cannot put to good use. They collect all kinds of stuff, broken or new, and stockpile it for later use. It is a great disgrace for a Vanguard not to have something somewhere, for to at least temporally fix something or rather, everything - aside from their ordinary tasks, most Vanguards consider themselves inventors. Whenever possible, they mix and match the pieces of their collection with each other, often with no clue as to what it is they are working on. Most of the time, the outcome is completely unreliable or unusable; a fact no Vanguard would ever admit. Inasmuch as possible, they convince others to wear, use or try out their inventions. Given the fact that there are only very few volunteers, this is usually handled by a complex system of 'I owe you'. When someone accepts a favour from a Vanguard, he should expect to become a test subject of some kind of invention at a future point.The Vanguards are more robust, better trained and far better equipped than their kin. In times of war, they are therefore found in the front lines of battle; and even in combat, the Vanguards like to try out something new. As this is not merely limited to weapons, but includes all kinds of tactics and attacks, the Vanguard is quite an unpredictable opponent always full of nasty surprises.

History

These could drop up to 120 Gold Coins before the 2016 Winter Update.