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Rashid NPC Rashid: Svargrond. Details
Water Elementals
Creature dossier

Water Elementals

Race key waterelemental

Elementals Hydro-Elementals Elemental Regular Common
Not summonable Not convincible Sees invisible Paralyze immune
Hitpoints 550 HP
Experience 650 EXP
Armor 37 Armor
Speed 115 Speed
Mitigation 0.88x Mitigation
Charm points 25 Charm
Bestiary unlock 500 Kills
Combat reading

Damage Taken From Elements

Higher values mean better damage output.
⚡ Energy 125%
🗡️ Physical 70%
✨ Holy 50%
💀 Death 50%
❄️ Ice 0%
🔥 Fire 0%
🌊 Drown 0%
🌿 Earth 0%
Combat details

Threat and Movement

Estimated max damage: 563
❄️ Ice damage 150
🌊 Drown damage 235
🌿 Earth damage 13
🗡️ Physical damage 165
Runs at 0 HP
Walks through Fire, Poison
Walks around Energy
Pushable No
Pushes objects Yes
Hunt value

Loot

Loot list from TibiaWiki data.
Item Qty Rarity
Gold Coin
0-100 Common
Platinum Coin
1 Common
Fish
1 Uncommon
Strong Health Potion
1 Uncommon
Strong Mana Potion
1 Uncommon
Small Diamond
1 Semi-rare
Small Emerald
0-2 Semi-rare
Might Ring
1 Semi-rare
Energy Ring
1 Rare
Green Perch
1 Rare
Life Ring
1 Rare
Rainbow Trout
1 Rare
Threat profile

Abilities

🗡️ Melee 0-165 🌀 Water Explosion 125-235 🌀 Icicle 88-150 🐍 Poisoning Ball up to 13 [[hitpoints]] per turn 🌀 Paralyze element= 🌀 Healing 25-40
Creature intel

Notes and Lore

Notes

Their corpses become a puddle of water, which can be looted but not moved. You can also fish their fresh corpses to obtain one of the following (see: Water Elemental/Fishing Statistics): * Nothing * Giant Shimmering Pearl * White Pearl * Small Sapphire * Small Emerald * Leviathan's Amulet Water Elemental Artwork.jpg|Official Creature Artwork

Bestiary

Water Elementals are as powerful as a tidal wave and as moody as the sea that gave birth to them. Their interest in our existence is limited at best and they are usually summoned by sorcerers than materialising on their own. The apparently uncontrolled Water Elementals seem to follow no purpose that we mortals could comprehend. Some sorcerers believe that they react hostile to living creatures because they feel offended by all the water a living creature contains. Although enigmatic in their motivation, they are indisputably intelligent and possess an array of spells that centre around water, poison and cold.

History

* As announced on OfficialNewsArchive 8284|March 04, 2025, the patch added a "semi-rare" chance of looting Might Ring from this creature.