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Rashid NPC Rashid: Svargrond. Details
Worm Priestesses
Creature dossier

Worm Priestesses

Race key wormpriest

Humanoids Minotaurs Humanoid Regular Common
Not summonable Not convincible Sees invisible Can be paralysed
Hitpoints 1,100 HP
Experience 1,500 EXP
Armor 36 Armor
Speed 99 Speed
Mitigation 1.37x Mitigation
Charm points 25 Charm
Bestiary unlock 500 Kills
Combat reading

Damage Taken From Elements

Higher values mean better damage output.
✨ Holy 100%
🌊 Drown 100%
⚡ Energy 100%
🗡️ Physical 100%
❄️ Ice 95%
💀 Death 95%
🔥 Fire 90%
🌿 Earth 80%
Combat details

Threat and Movement

Walks through None
Walks around Poison, Energy, Fire
Pushable No
Pushes objects Yes
Hunt value

Loot

Loot list from TibiaWiki data.
Item Qty Rarity
Gold Coin
1-150 Common
Platinum Coin
1-3 Common
Purple Robe
1 Uncommon
Strong Mana Potion
1 Uncommon
Snakebite Rod
1 Uncommon
Taurus Mace
1 Semi-rare
Torch
1 Semi-rare
Minotaur Leather
1 Semi-rare
Minotaur Horn
1-2 Semi-rare
Small Amethyst
1-2 Semi-rare
Small Topaz
1-2 Semi-rare
Small Diamond
1-2 Semi-rare
Small Emerald
1-2 Semi-rare
Small Sapphire
1-2 Semi-rare
Small Ruby
1-2 Semi-rare
Blue Piece of Cloth
1 Semi-rare
Underworld Rod
1 Semi-rare
Green Piece of Cloth
1 Semi-rare
Red Piece of Cloth
1 Semi-rare
Yellow Gem
1 Rare
Red Gem
1 Rare
Minotaur Trophy
1 Very rare
Threat profile

Abilities

[[Energy Damage Energy Strike]] 💀 [[Death Damage Death Bomb]] 🐍 [[Poison Damage Poison Bomb]] 🌀 Red sparkles on themselves ? 🌀 Small Wave Causes heavy [[Paralysis]] 🌀 Small Stone Life Drain 0-110+
Creature intel

Notes and Lore

Behavior

Worm Priestesses never retreat.

Notes

These creatures can be skinned with an Obsidian Knife. See also: Minotaur Leather/Skinning. Worm Priestess Artwork.jpg|Official Creature Artwork

Bestiary

The worm priests revere the great worm of legend, that lead several families of minotaurs from oppression in Mintwalin to a land that should be theirs to conquer. Although foremost prominent in the mentioned new founded kingdom the teachings of the great worm had a lure in several minotaur communities. Associated with freedom and renewal the cult is mostly disliked by officials and often forbidden. Such laws though sparked even more interest in the teaching that the rules deemed obviously to dangerous for their subjects to know. In reality most worm priests are individualists and self-proclaimed prophets that the great worm entrusted with special insights. There is no true unified church of the worm yet and even the few things that are considered basic teachings are up to interpretation. Most worm priests are highly skilled alchemists first, preachers second and always also accomplished magicians, often for some reasons defectors of the death cult. Most of their displayed miracles are product of their elixirs and salves, others are easily recognized as some basic magic. It's quite rare that worm priests work together. Whenever this occurs usually a very potent worm priest had unified them by force and guile and is pulling their strings. As a unified cult has yet to emerge, fights amongst worm priests and their followers against another sect of the cult are common and usually bloody. All sects regard Harraz, the first prophet of the worm as holy but even in the interpretation of the few of his passed down words there is no agreement. For now the cult is strongest in the clans of ZZZ where it originated. Since a triumvirate had been established as leadership it is in a good position to endure, but arguments in this inner circle makes progress slow and tedious.